![]() Once for the Ambient Occlusion pass and once for the Master pass, and use the Multiply Layers function to combine them in Photoshop.** Turn off volumetric samples if you don't have god rays.Keep this number low if you don't have a lot of transmissive materials. If you have Transmission (glass) or Sub Surface Scattering (SSS) turn those values up to 3.Specular to 1, more if you have a lot of shiny objects but this will increase render times quite a bit.Increase the settings as below, depending on the size of your image and the materials you are using: Set your Render Camera to the camera you want to render from. ![]() Name your file (default is just to use the scene name) You will want to render out at a higher resolution, too. Again, start with 2 and only increase this as needed. If you aren't using an volumes, turn this number to 0 to decrease render time.įor area lights, turn the samples up to between 2 and 8. If you are using volume lighting, you can increase the Volume Sampling setting, too. Increase if you are still getting rendering artifacts. Render the image to see if you are still getting small specks (rendering artifacts) Turn the Samples (in the Attribute Editor Arnold Tab) or your directional and area lights up to a value of 2 (this setting is a multiplier for the Camera (AA) setting in the Render settings. Here is a trick that will save you a lot of render time! You can increase quality by changing the settings of your lights.
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